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Quest&Crafting

How to create wings?


1st level wings can be used on level 180

2nd level wings can be used on level 215

3rd level wings can be used on level 400

4th level wings can be used on level 800

Note that if you upgrade any wings the level reguirement for wings would also be increased

Defense rate + absorption rate should all be increased.

Creating Chaos Item

To create a chaos item you need to put in the Chaos Machine 1 Jewel of Chaos + Items upgraded to +4 (or more) with option +4 (or more). The more upgraded items you put in the machine, the bigger the chance of success. A successful combination produces a Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff.

Chaos Dragon Axe

Chaos Dragon Axe

Chaos Nature Bow

Chaos Nature Bow

Chaos Lightning Staff

Chaos Lightning Staff

Notice: * If your combination fails your items will be downgraded.

Creating Level 1 Wings

The next step is to upgrade your Chaos Item to +4 with a +4 option (or more) and place it in the machine with another Jewel of Chaos. Again you can use upgraded items to increase your chance of success. After a successful combination you will recieve Level 1 Wings. Note that the type of Wings does NOT depend on the type of Chaos Item. (Jewels of Bless, Jewels of Soul, Unicorns, imps and angels also increase the chance of success)

Required ingredients (13 season):

  • Chaos Weapon +4 / Option 4 or higher
  • Jewel of Chaos
  • Lower Magic Stone
  • Zen 10,000 ~ 1,000,000

Notice: * If your combination fails your items will be downgraded.

Creating Level 2 Wings and Cape 

To make Level 2 Wings (or Cape of Lord) upgrade your Level 1 Wings to +4 with a +4 option (or more) and place them in the machine with another Jewel of Chaos and 1 Loch’s Feather (Chrest of Monarch for Cape of Lord). This time if you want to increase your success chance you cannot use normal upgraded items. Instead you need Excellent Upgraded items to get a better chance of making Level 2 Wings. After a successful combination you get a pair of Level 2 Wings. Again note that the type doesn NOT depend on the type of your Level 1 Wings.

Loch Feather

Loch Feather

Monarch Crest

Monarch Crest

Required ingredients (13 season):

  • 1st Level Wings\Cape
  • Loch’s Feather
  • Jewel of Chaos
  • Medium Magic Stone
  • Zen 5,000,000

Loch Feather and Crest of Monarch dropped in Icarus

Notice: * If your combination fails your items will disappear!

Creating Level 3 Wings and Cape 

To make Level 3 Wings (or Mantle of Lord) you need to create a Feather of Condor.

Creating a Condor Feather

To get a Condor Feather you have to make a chaos combination with the Chaos Goblin. Place your 2nd Lvl Wings+9+option, 1 Jewel of Creation, 1 Jewel of Chaos, Jewel of Soul Bundle (10) and 1 Ancient Item+7+option.

Condor Feather

Condor Feather

The Success Rate is 60% and if the combination fails you lose everything. On success you receive a Feather of Condor.

Creating your new Wings

The last stage is to finally get the wings. Place your Feather of Condor in the Chaos Machine with an Excellent Item+9+option, 1 Jewel of Chaos, 1 Jewel of Creation, Jewel of Bless Bundle (10), Jewel of Soul Bundle (10) and a Flame of Condor (dropped in Barracks).

Condor Flame

Condor Flame

The success rate is 40% and if the combination fails you lose everything. On success you receive your 3rd Lvl Wings.

Required ingredients (13 season):

  • Condor Feather
  • Condor Flame
  • Jewel of Bless Bundle +2
  • Jewel of Soul Bundle +2
  • Jewel of Creation Bundle +2
  • Jewel of Chaos Bundle +2
  • Medium Magic Stone
  • Zen 1,000,000 ~ 8,000,000

Creating Level 4 WIngs and Cape 

Creating a Garuda’s Feather

To create you will need +13 3rd Wings with Option 4 or higher, Higher Magic Stone, Jewel of Chaos Bundle (30), Bundle of Jewel of Soul (30), Bundle of Jewel of Bless (30), Bundle of Jewel of Creation (30)

Garuda Feather

Garuda Feather

The success rate is 60%

Creating your new Wings

To create you will need Garuda’s Feather, Garuda’s Flame, 50 Golden Crests, Higher Magic Stone, Jewel of Chaos Bundle (30), Bundle of Jewel of Soul (30), Bundle of Jewel of Bless (30), Bundle of Jewel of Creation (30).

Garuda’s Flame dropped in Deep Dungeon 2-5

The success rate is 40%

Required ingredients (13 season):

  • Garuda’s Feather
  • Garuda’s Flame
  • Golden Crests (x50)
  • Jewel of Bless Bundle +2
  • Jewel of Soul Bundle +2
  • Jewel of Creation Bundle +2
  • Jewel of Chaos Bundle +2
  • Higher Magic Stone
  • Zen 1,000,000 ~ 8,000,000

What quests do i need to do?


Name (linked to guide) Requirements
Sebina’s quest Level 150 + 1 million Zen
Marlon’s quest Level 220 + 3 million Zen
Devin’s quest part one Level 380 + 5 million Zen
Devin’s quest part two Level 400 + 7 million Zen
Devin’s quest part three Level 400 + 10 million Zen
Sent’s quest Level 750

Quests for beginners

Receive Buff first before going out to hunt!!

  • Click  and open a world map
  • Go to the red mark
  • Find out to NPC
    (Shadow Phantom Soldier)
  • Talk to NPC (Shadow Phantom Soldier)
  • Select an answer in the red mark red mark
    1. 1. Buff
    2. 2. Quest
  • Talk to NPC (Shadow Phantom Soldier)
  • Select an answer in the red mark red mark
  • Get Quests
    1. 1. Buff
    2. 2. Quest
  • Hunt ‘Spider’
  • Hunt ‘Budge Dragon’

Keep hunting with quests. This is the fastest way for level up.

You will meet more quests depending on your level.

Find the Scroll of Emperor 

Once you have reached level 150, go to the Priestess Sebina in Devias (183,32) to hear the story of the ‘Scroll of Emperor’. You will need to offer a token of 1 Million Zen for the Priestess’s story.

The Scroll of Emperor, which tells of Muren, the first emperor to unify MU, is said to have been seen around the Lost Tower, Atlans, and the Dungeon.

Scroll of Emperor
Scroll of Emperor

Legends have been told of the Scroll being enveloped by a great power and whoever reads from the scroll shall be able to wield this power.Once you find the Scroll, go to the Priestess who will aid you in unlocking the Scroll’s power.

As you feel the Scroll’s power flowing through you, the Priestess relates the story of the peace brought about by Emperor Muren’s reign. A historical record of the first emperor Muren contains the commemoration of peace through the triumph of Muren over all warlords, and by doing so, unified the continent into the Empire of MU.

Muren was one of the three Heroes that ended the chaos brought upon the people by Sekneum’s invasion.

After the empire was united, people swore loyalty to the emperor. To signify this oath of loyalty the tribes offered four treasures:

The Soul of Wizard was offered by the dark wizards as a symbol of their vow to dedicate their power for the peace and freedom of the empire.

The Broken Sword was offered by the dark knights as a symbol of their bravery, loyalty and their wish for prosperity.

The Tear of Elf was offered by the elves as a token of their vow to strengthen the unity between elves and humans.

The Abyssal Eye was offered by the summoners.

Soul of Wizard
Soul of Wizard
Broken Sword
Broken Sword
Tear of Elf
Tear of Elf
Abyssal Eye
Abyssal Eye

The Priestess can assist you in furthering this quest if you give her a small token for her troubles worth 2 million Zen. She will then task you to seek one of the three treasures depending on which tribe you hail from.

Return the treasure to the priestess to complete this quest. Once you complete this quest you will become either: a Soul Master, a Blade Knight, a Muse Elf or a Bloody Summoner.

Gain Hero Status 

The legendary treasure called Ring of Glory, once worn by the first emperor Muren has manifested its presence once more within our lands. Whoever possesses the ‘Ring of Glory’ gains the blessing of Muren. It is said to be found in the deserts across the sea.

Ring of Honor
Ring of Honor

Talk to Marlon who will appear in Devias (198,48), Lorencia (136,87), Noria (168,88), or Atlans (16,24). He will tell you more about the Ring once you give him a gift of 3 million Zen.

Return to Marlon once you have found the Ring of Glory to complete your transformation into one of the vanguards of the Continent of MU. For Blade Knights who thirst for a greater power talk to Marlon again once you finish this quest.

The Blade Knights possess a power that only they can wield. The ability to string together their techniques have made these knights extremely powerful and no other tribe has been able to emulate this.

The Dark Stone calls out from the deserts.

Dark Stone
Dark Stone

It calls out to the brave Blade Knights to continue the legacy of their tribe and seek this skill.

Marlon, one of the keepers of the tribe’s heritage, invites you to embark on this quest.

He requires an offering of 3 Million Zen as a symbol of your commitment. Bring to him the Dark Stone and unlock the true power of the Blade Knights.

3rd Class change requires finished Marlon quest and has 3 parts. Edit

Part 1 (Certificate of Strength) 

Conditions and Rewards
Quest Starting and Ending : NPC Priest Devin (Location: Devias 182,27 /original place/), Dialogs readings.
Completion Requirement
Level 380 or above with 5mil Zen.
Death-beam Knight Flame
Death-beam Knight Flame
Hell-Miner Horn
Hell-Miner Horn
Dark Phoenix Feather
Dark Phoenix Feather
Death Beam Knight
Death Beam Knight
(Tarkan)
Hell Maine
Hell Maine
(Aida)
Phoenix of Darkness
Phoenix of Darkness
(Icarus)

Part 2 (Infiltration of Barracks of Ballgass) Edit

Conditions and Rewards
Quest Starting and Ending : NPC Priest Devin, Dialogs readings.
Completion Requirement
Must be level 400 and have completed the 1st quest, and have 7mil Zen with you.
Completion Method
Enter the map Barracks of Ballgass and kill 10 each of Balram(Hero), Death Spirit(Hero) and Soram(Hero).
Balram
Balram
Death Spirit
Death Spirit
Soram
Soram
Completion Reward
Extra 10 Stat points to spend.
Kill Count Gaining Method
The one user(or party) that has done the most damage to a current monster earns the kill count.
Barracks of Ballgass Map Guide
Entering Location : NPC Werewolf Quarrel (Location: Devias 187,27), Dialogs reading and confirmation button to enter map (Party leader must enter warp first for other party members above lvl 350 to enter map).
Entering Condition
Can only enter if doing 3rd Job change 2nd quest. While in party, if you have already finish the quest or aren’t doing it. Your wont get any kill counts, but the other party member who are doing the quest will get kill counts. It is possible to submit already made kills to Priest Devin, and you can go back and kill the remaining required ones.

Part 3 (Into The Darkness)

Conditions and Rewards
Quest Starting and Ending : NPC Priest Devin, Dialogs readings.
Completion Requirement
Must be level 400 and have completed the 2nd quest, and have 10mil Zen with you.
Completion Method
Enter the Refuge of Ballgass which is located inside at the end of Barracks of Ballgass, and kill 1 Dark Elf(Hero).
Completion Reward
Extra 20 stats points to spend, 3rd Class Job Change completed.
Kill Count Gaining Method
The one user(or party) that has done the most damage to a current monster earns the kill count.
Refuge of Ballgass Map Guide
Entering Location : NPC Gatekeeper (Location: Barracks of Ballgass 119,168), Dialogs reading and confirmation button to enter map (Party leader must enter warp first for other party members above lvl 350 to enter map).
Entering Condition
Can only enter if doing 3rd Job change 3rd quest. While in party, if you have already finish the quest or aren’t doing it. Your wont get any kill counts, but the other party member who are doing the quest will get kill counts. It is possible to submit already made kills to Priest Devin, and you can go back and kill the remaining required ones.
Here are all classes
Dark Knight -> Blade Knight -> Blade Master
Dark Wizard -> Soul Master -> Grand Master
Elf -> Muse Elf -> High Elf
Magic Gladiator -> – none -> Duel Master
Dark Lord -> – none -> Lord Emperor

Sent’s quest 

1) Quest Acquisition and Completion Guide

  • (1) Quest Acquisition – Go to the Area of Eligibility Talk to Lorencia Town NPC Sent (131.147) to enter the Area of Eligibility
  • (2) Area of Eligibility – Quest Preparation, before proceeding to the Test Area The Area of Eligibility is where players make preparation before carrying out the quest.

In the Area of Eligibility, players are able to form a party.

If one of the party member talks to Sent and chooses to enter the Test Area, all party members will progress to the Test Area.

Only characters with level 750 or higher may enter the Test Area.

Characters below level 800 are still able to enter the Test Area and assist the others completing the quest.

  • (3) Test Area – Quest Completion The 4th Class Upgrade Quest can be done in the Test Area.

The quest will be carried out in multiple stages based on the character who acquired the quest from Sent.

The quest is made up of 3 stages and completing the last stage will complete the 4th Class Upgrade Quest.

If the progress is interrupted by quitting play and returning to the town, the completed stages will be saved and the players can enter the Test Area again and resume the quest.

The 4th Class Upgrade Quest is made up of three stages: Stage 1 -> Stage 2 -> Stage 3. For example, a player who has not completed the stage 1 will not get the completion credit for the stage 2 even after clearing it together with another member who acquired the stage 2 of the quest.

Stage 1: Eligibility Test 

  • This quest is designed to test if players on their first attempt for the 4th Class Upgrade Quest meets the conditions for the upgrade.
  • Lugard’s guardian knight, Sent, will personally manage the test and the players have to subdue this guardian.
  • Once Sent’s HP reaches 0, the players can talk to the NPC Sent to complete the Eligibility Test.

Stage 2: New Battle (1) 

  • This is the quest where Sent tests the players’ hunting and survival skills against multiple monsters.
  • The players will have to defeat 5 Deep Dungeon Skeleton Warriors, 5 Deep Dungeon Cyclops and 5 Deep Dungeon Ghost Monsters while surviving the battle for 1 minute.
  • When the time is over, the monsters are removed and Sent will appear. Talking to her will complete the quest.
  • If the players have failed to hunt 5 of each monster in 1 minute, they can simply redo the session. In this case, the kill count from the previous session is stored so the players only need to defeat the monsters to fulfill the missing counts.

Stage 3 : New Battle (2)

  • As the final stage of the quest line, the players have to face Sent one more time and unlike in the Test of Eligibility, Sent will use additional skills and increase the frequency of using skills.
  • The players must subdue Sent by reducing her HP to 0.
  • Once Sent’s HP reaches 0, the players can talk to the NPC Sent to complete the ‘New Battle (2)’ quest.

Awakened soul Armor

4TH MASTERY – AWAKENING SOUL ARMOR

    • 1. 4th Mastery Armor Item Update
    • 1) 4th Mastery Armor Awakening Soul Set Item Update
      • (1) Awakening Soul Set Armor Item Info
Class Helm Armor Pants Gloves Boots
Dark Knight O O O O O
Dark Wizard O O O O O
Elf O O O O O
Summoner O O O O O
Magic Gladiator X O O O O
Dark Lord O O O O O
Rage Fighter O O O X O
Mirage Lancer O O O O O
    • (2) New Combination Material for Upgrading Awakening Soul Set – Awakening Soul
    • Awakening Soul
      • ① A new combination material for upgrading Holyangel Set items: Awakening Soul
      • ② It can be purchased from James, an NPC in Elbeland, for 50,000 Ruud.
    • (3) Crafting Awakening Soul Sets
      • ① Awakening Soul Set items can be crafted using level +11 / Option 16 Holyangel armors and combination materials.
      • ② When upgraded to Awakening Soul Set items, they will have the same class requirements and slots, but the Luck and “Increase All Stats” option may change.
    • [Awakening Soul Set Armor – Combination Settings]
Basic Materials Materials from the Ruud Shop Jewel Materials Success Rate Combination Result
Level +11 / Option 16
3rd Mastery
Set Armor
Awakening Soul Bundle of Jewel of Bless +2
Bundle of Jewel of Soul +2
Jewel of Chaos
Jewel of Creation
100% Level +0 / Option 0
4th Mastery Armor
[Luck / All Stat Option changed]
  • 2) New Option for Mastery Set Item
  • – 4th Mastery Armor Set items will have a new option.
  • (1) Triple DMG Rate
    • ① Depending on the option rate, 1 Normal DMG will be tripled.
    • ② This applies to Normal, Excellent, Critical, and Enemy DEF Ignore DMG.
  • (2) Mastery Set Option
      • Increase Mastery DMG
      • Increase Mastery Magic
      • Increase Mastery Critical DMG
      • Increase Mastery Excellent DMG
      • Increase Mastery Basic DEF
    • ① For Mastery Options, the option value increases, depending on the enhancement level of the item to which the option is granted.
    • ② Even with the same option, the increase in the option value may vary, depending on the class and item types.
  • 3) New Option for Mastery Excellent Item
  • – 4th Mastery Armor Excellent items will have a new option.
  • (1) Increase Basic DEF by 1.5 Every 20 Levels
  • ① The “Increase Basic DEF by 1.5 Every 20 Levels” option will apply as an Excellent option for the 4th Mastery Armor.
  • ② For the 4th Mastery Armor, you cannot obtain “Increase Zen Acquired (%) When Killing a Monster” option.

AWAKENING SOUL ARMOR (SET) ITEM INFO

  • 1. DARK KNIGHT
  • 1) MASTERY SET – Awakening Soul Knight Set
    Awakening Soul Knight Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Knight Helm Knight Armor Knight Pants Knight Boots
    Required Strength 781 933 844 739
    Required Agility 240 287 256 224
    Defense 219 242 232 218
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +40
    Increase Strength +100
    DIncrease Double DMG Rate +18%
    Increase Mastery DMG
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 2. DARK WIZARD
  • 1) MASTERY SET – Awakening Soul WIZARD SET
    Awakening Soul Wizard Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Wizard Helm Wizard Armor Wizard Pants Wizard Gloves
    Required Strength 240 261 251 193
    Required Agility 93 98 93 77
    Defense 199 208 204 194
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +55
    Increase Energy +100
    Increase Double DMG Rate +18%
    Increase Mastery Magic
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 3. ELF
  • 1) MASTERY SET – Awakening Soul ELF SET (Attacker Type)
    Awakening Soul Elf Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Elf Helm Elf Armor Elf Pants Elf Gloves
    Required Strength 198 224 209 182
    Required Agility 413 476 440 377
    Defense 214 221 216 205
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +45
    Increase Agility +100
    Increase Double DMG Rate +18%
    Increase Mastery DMG
    Increase Skill DMG +45
    Increase Agility +100 Increase Double DMG Rate +18%
    Increase Mastery DMG Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 2) MASTERY SET – Awakening Soul ELF SET (Supporter Type)
    Awakening Soul Elf Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Elf Helm Elf Armor Elf Pants Elf Gloves
    Required Strength 83 93 88 83
    Required Agility 161 167 161 151
    Required Energy 1063 1098 1070 1056
    Defense 137 145 137 127
    Set Option
    2Set 3Set 4Set
    Increase Energy +120
    DEF Increase Enhancement +43%
    DMG Increase Enhancement +43%
    Increase DEF +35 When a Shield Is Equipped
    Bless Enhancement +50
    Increase DEF +220
    Increase Max HP +480
    Increase All Stats +25
    Increase Mastery Basic DEF
  • 4. SUMMONER
  • 1) MASTERY SET – Awakening Soul SUMMONER SET
    Awakening Soul Summoner Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Summoner Helm Summoner Armor Summoner Pants Summoner Gloves
    Required Strength 198 219 209 151
    Required Agility 77 88 83 46
    Defense 201 213 204 192
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +55
    Increase Energy +100
    Increase Double DMG Rate +18%
    Increase Mastery Magic
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 5. MAGIC GLADIATOR
  • 1) MASTERY SET -Awakening Soul MAGIC SET (Physical Attack Type)
    Awakening Soul Magic Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Magic Armor Magic Pants Magic Gloves Magic Boots
    Required Strength 770 734 623 671
    Required Agility 324 314 266 282
    Defense 241 217 211 216
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +40
    Increase Strength +100
    Increase Double DMG Rate +18%
    Increase Mastery DMG
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 2) MASTERY SET -Awakening Soul MAGIC SET (Magic Attack Type)
    Awakening Soul Magic Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Magic Armor Magic Pants Magic Gloves Magic Boots
    Required Strength 203 193 177 182
    Required Agility 188 177 161 167
    Required Energy 1119 1091 1077 1056
    Defense 238 213 208 212
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +40
    Increase Energy +100
    Increase Double DMG Rate +18%
    Increase Mastery Magic
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 6. DARK LORD
  • 1) MASTERY SET – Awakening Soul LORD SET
    Awakening Soul Lord Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Lord Helm Lord Armor Lord Pants Lord Gloves
    Required Strength 329 361 340 282
    Required Agility 98 109 104 88
    Defense 197 217 204 194
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +55
    Increase Strength +100
    Increase Double DMG Rate +18%
    Increase Mastery DMG
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 7. RAGE FIGHTER
  • 1) MASTERY SET – Awakening Soul FIGHTER SET
    Awakening Soul Fighter Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Figher Helm Figher Armor Figher Pants Figher Boots
    Required Strength 392 455 419 366
    Defense 195 223 212 201
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +40
    Increase Strength +100
    Increase Double DMG Rate +18%
    Increase Mastery DMG
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%
  • 8. GROW LANCER
  • 1) MASTERY SET – Awakening Soul LANCER SET
    Awakening Soul Lancer Set
    Level Requirement for Equipment – Level 900 or higher
    Classification Lancer Helm Lancer Armor Lancer Pants Lancer Gloves
    Required Strength 340 361 350 298
    Required Agility 340 361 350 298
    Defense 189 202 199 191
    Set Option
    2Set 3Set 4Set
    Increase Skill DMG +45
    Increase Strength +100
    Increase Double DMG Rate +18%
    Increase Mastery DMG
    Increase Mastery Critical DMG
    Increase Mastery Excellent DMG
    Increase Enemy DEF Ignore +9
    Increase All Stats +25
    Increase Mastery Basic DEF
    Increase Critical DMG Rate +20%
    Increase Excellent DMG Rate +20%
    Increase Triple DMG +2%