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Ingame characters

 

Axion Mu Character guide

Axion Mu Network, is an beginners friendly community we are here to help eachother out ingame.  We’ve provided here some information about the ingame characters for the members that lack experience ingame.

We hope to inform you the quality of each character ingame so you can choose the right character that fits with your gameplay.

All ingame character classes


 

These characters are your choices to represent yourself into the gameplay. There are eight character classes; Dark Knight, Dark Wizard, Fairy Elf, Summoner, Magic Gladiator, Dark Lord, Rage Fighter and Grow Lancer.

1st Class 2nd Class (lvl 150+) 3rd Class (lvl 400+) 4th Class (lvl 750+)
Dark Wizard Soul Master Grand Master Soul Wizard
Dark Knight Blade Knight Blade Master Dragon Knight
Fairy Elf Muse Elf High Elf Noble Elf
Summoner Bloody Summoner Dimension Master Dimension Summoner
Rage Fighter n/a* Fist Master Fist Blazer
Magic Gladiator n/a* Duel Master Magic Knight
Dark Lord n/a* Lord Emperor Empire Lord
Grow Lancer n/a* Mirage Lancer Shining Lancer

* = Characters indicated with this do not need to complete the 2nd class quest at level 150. This does not mean that these characters can skip the level 220 quest from Marlon (additional quest) to start your 3rd class quest. The level 220 quest from Marlon is required for all characters to complete before accessing the 3rd class quest.

 

Starting Characters 

At the start of the game the players can choose between three different character classes. Each class has its specific powers and items, making no class truely “better” than the other, and all three are typically used to their fullest extent when grouped together. As each character levels up, they can transform into stronger classes. Each progressive class change grants access to new spells, skills, weapons and wings as well as an associated change in appearance. To progress, characters need to do class quests.

Dark Wizard 

DW

The Dark Wizard

The Dark Wizard (Dark Wizard -> Soul Master -> Grand Master) specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard’s weak armor and low physical damage make it impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. Dark Wizards become Soul Masters and then Grand Masters after the first and second class change quests, respectively.

Dark Knight 

DK

The Dark Knight

The Dark Knight (Dark Knight -> Blade Knight -> Blade Master) is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party. Dark Knights become Blade Knights and then Blade Masters after the first and second class change quests, respectively.

Fairy Elf 

Elf

The Fairy Elf

The Fairy Elf (Fairy Elf -> Muse Elf -> High Elf) specialize in long-ranged combat and defensive or offensive magic, and can also create summons. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles. The Agility Elf focuses on Agility and Strength to use the strongest bows and crossbows and cause great amounts of damage. The Energy Elf focuses on the Energy stat, allowing them to use monster summons and defensive spells. Elves become Muse Elves and High Elves after the first and second class change quests, respectively.

Unlockable Characters 

Later on in the game, the player can create special characters only accessible to players who have reached certain levels or purchased certain character cards from the Item Shop.

Summoner 

Sum

The Summoner

The Summoner (Summoner > Bloody Summoner > Dimension Master) can be created when purchasing a Summoner Character Card from the Item Shop. She is introduced in Season 3. The Summoner has powerful spells: Sleep, Chain Lightning. However, she can use some of the Wizard’s skills, too. As the name says, she has her own summons: Pollution, Sahamutt, Neil. She has uses exclusive armor sets that are not used by other classes that change the color and appearance of her hair, a feature unique to her.

Rage Fighter 

RF

The Rage Fighter

The Rage Fighter (Rage Fighter > Fist Master) is a character which cannot use normal gloves, but instead have weapons which are called gloves or claws. This character can be unlocked by purchasing a Rage Fighter Character Card in Item Shop. Rage Fighters have only one class change to Fist Master.

Magic Gladiator 

MG

The Magic Gladiator

The Magic Gladiator (Magic Gladiator -> Duel Master) is a combination of the Knight and the Wizard, and can be unlocked as a new class when your character reaches level 220 and does not require character cards from the Item Shop. He cannot wear a helm, and has four sets of class specific armor though he can also wear many of the Dark Knight and Dark Wizard armors.

Dark Lord 

DL

The Dark Lord

The Dark Lord (Dark Lord -> Lord Emperor) can be created when your character reaches level 250 and does not require character cards from the Item Shop. A Dark Lord does high physical and magical damage, can use dark spells, as said in the name, and can control pets.  Dark Lords have only one class change to Lord Emperor.

Grow Lancer 

GL

The Grow Lancer

The Grow Lancer (Grow Lancer > Mirage Lancer) is a character which uses a lance and a shield and the newest character in-game, dealing high physical, magical and elemental damage with high physical power and speed. This character can be unlocked by having another character with a level of 200 or above and does not require character cards. In the first week of the release, this character could be made without a level 200 character. Grow Lancers have only one class change to Mirage Lancer.

Dark Wizard

 

Dark Knight


 
Dark Knigh Art

Dark Knight

Background 

These dedicated warriors train endlessly to perfect their sword techniques. They channel their high Agility and Physical Strength stats into direct and area attacks like Twisting Slash, Death Stab and Rageful Blow. One of the first three classes you can play that require no level to unlock.

Lore 

During their golden age, the mysterious order of dark knights fought for the protection of the citizens of MU. But those times have long since passed. Due to many wars the order was torn apart. Now the dark knights have become mercenaries to promote their own gain. Some have wandered the land in order to hone their skill to perfection, while others continue to try and bring justice to a time of pain and suffering. But one thing is certain; the dark knights of MU are sights too see pitched in battle.

The Dark Knights are the embodiment of strength and power. In close combat, they can deliver deadly attacks while taking more damage that would kill any other class. Due to their excellent combat abilities and high number of hit points, Dark Knights can venture out alone without much problem. He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up as much mana as compared to the skills from other classes. This makes energy a low priority among Dark Knights.

 

Appearance 

Dark Knight Blade Knight Blade Master
Dark Knight Blade Knight Blade Master Dragon Knight

Items

Equippable Weapons and Shields 

  • Swords & Knives
  • Spears & Scythes
  • Shields

Equippable Armors Edit

  • Leather
  • Bronze
  • Scale
  • Brass
  • Plate
  • Dragon
  • Ashcrow
  • Black Dragon
  • Dark Phoenix
  • Great Dragon
  • Dragon Knight
  • Titan
  • Brave
  • Lazy Wind
  • Storm Wing
  • Bloodangel Knight
  • Darkangel Knight
  • Holyangel Knight
  • Awakening Knight

Equippable Wings 

  • Wing of Satan
  • Wing of Dragon
  • Wings of Storm
  • Wings of Flame God
  •  

Elf


 
Iris

The Fairy Elf

Elves are an asset to any party as energy elves or as agility elves. Energy elves have “buffing” spells that can increase defense, offense or heal party members. Her summons can turn the tides of battle. Agility elves are amazing ranged fighters and their quick attacks and high flee rates make them excellent tankers.

Definition

The elves of Noria are an old and ancient race. They claim that they were the first race on MU before the human and goblin. A Norian elf is said to have unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races. They call upon such pacts to aid them in battle..

As Fairy Elf 

Elves specialize in long-ranged combat and defensive magic. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles, not acknowledged by the game itself but by the players. The “Agility Elf (AE)” focuses her stats on Agility and Strength, in that order. This allows them to use the strongest bows and crossbows, and cause great amounts of damage out of harm’s way. Because of their ability to attack far away from an enemy’s melee attack, and a much higher defense (evade) rate, Agility Elves are great at fighting by themselves, but are also included in parties for that extra bit of damage. The “Energy Elf (EE)”, focuses her attention on the Energy stat, allowing them to use monster summons and three brands of defensive spell: “Heal”, “Greater Defense” and “Greater Damage” (the latter two known as “aura” and “buff”, respectively, although “buff” may apply to both), but in Asian servers buffs and auras are mostly known as “++” These three spells make them invaluable to a party, allowing the top attacking players to cause more damage and receive less, and allowing lower level characters to resist attacks from strong mobs. Some players combine both styles, naming themselves “Hybrid Elves.” They have high Agility in order to equip strong weapons and kill by herself, but also a good Energy stat to make herself useful in parties. Hybrids are not very popular because their buff is never as good as an EE’s, and they’re not as powerful as an AE. However, many AE’s spend some points in Energy to gain extra Mana and AG, and to fully make use of the raised energy, they learn the corresponding buffs if applicable, and tend to be confused as Hybrids.

 

As Muse Elf 

Any Elf which is at least level 150 can be upgraded to a Muse Elf.The steps to becoming a Muse Elf are exactly the same as that of the Blade Knight and Soul Master transformation. However, after finding the Book of Kings, the Elf will have to hunt for the Elf Tear. The new-look Muse Elf can now wear the best armour sets, wield the best bows, equip Butterfly Wings and use new skills.

After finishing the game’s first quest, the Elves are promoted to Muse Elves, who are stronger and can use more powerful armor and weapons. Generally the more powerful armor and weapons are used by AE’s, because EE’s focus their stat points towards Energy. Notice the change from a brunette ponytail to long blond hair and a different outfit.

As High Elf 

Beginning with MU Online Season III, the Muse Elves can evolve to High Elves after completing the three-part quest. They can use all the armors and weapons for Fairy Elves and Muse Elves. Moreover, there are 3rd Level Wings (Wings of Illusion) with special options.

Appearance 

Fairy Elf Muse Elf High Elf  
Elf Muse Elf High Elf Noble Elf

Items

Equippable Weapons & Shields 

  • Bows & Crossbows
  • Maces (Only Elemental Mace & Frost Mace)
  • Spears
  • Shields

Equippable Armors 

  • Vine Set
  • Silk Set
  • Wind Set
  • Spirit Set
  • Guardian Set
  • Divine Set
  • Red Spirit Set
  • Sylphid Ray Set
  • Iris Set
  • Faith Set
  • Seraphim Set
  • Sticky
  • Light Lord
  • Bloodangel Elf
  • Darkangel Elf
  • Holyangel Elf
  • Awakening Elf

Equippable Wings 

  • Butterfly/Elven Wings
  • Wing of Spirit
  • Wing of Illusion
  • Wing of Celestial Body

Summoner


 

The Summoner was a class added with the introduction of Season 3, it’s the second female character in the game.

MU Online Art

Definition

As Summoner 

Soon to come

As Bloody Summoner 

Soon to come

As Dimension Master 

Soon to come

Appearance 

Summoner Bloody Summoner Dimension Master  Soon to come
Summoner Bloody Summoner Dimension Master Dimension Summoner

Equippable Weapons and Books 

  • Sticks

Equippable Armors 

  • Mistery
  • Red Wind
  • Ancient
  • Black Rose
  • Aura
  • Lilium
  • Queen
  • Circubus
  • Bloodangel Summoner
  • Darkangel Summoner
  • Holyangel Summoner
  • Awakening Summoner

Equippable Wings 

  • Wing of Mistery
  • Wing of Despair
  • Wing of Dimension
  • Wings of Other World

Rage Fighter

RAGE FIGHTER

Forgottem empire “Kalutan”. The Rage Fighter is a remnant and descendant of Kalutal roayal knight. They are specialized for charge attack based on their physical advantage and use special buffs learned from Kalutan royal knight.

Points Per Level Starting Strength Starting Agility Starting Vitality Starting Energy Life / HP
7 32 27 25 20 100
Mana AG SD Life Per Level Mana Per Level SD Per Level
40 37 125 1 1  
Assortment Feature
Solo Playing If level-up points are mainly distributed to Strength, fast hunting will be possible by giving high damage to monsters.
If level-up points are mainly distributed to Energy, the efficiency of hunting can be enhanced by hunting many monsters.
Party playing By distributing level-up points to Energy, defense rate can be enhanced and stable party play will be possible with the buff of strength enhancement.
PVP By distributing level-up points to Energy, holy animal attack will be strengthened and offence rate can be enhanced
Event Map Buff skills and attack skill can be mixed for a prompt procedure.
Castel Siege By giving beneficial buffs to allies, advantages to win the Castle siege van be taken.

Rage Fighter Specialized Skills

  • Cling Blow : Weapon skillDeliver shower of blow on enemies.
    Give enemies fear so that the abilities of enemies will decrease
  • Beast Upper : Weapon skillDeliver a heavy blow Make enemies staggered.
  • Chain Drive : Combo &Extensive SkillAfter a flying kick, delivers a blow By hitting fast, makes enemies slow
  • Dark Side : Combo & Extensive SkillAttack fast surrounding enemies Enemies in a certain range can be affected
  • Dragon Lore : Combo & Extensive SkillThe power of Holy animal “Dragon” can be brought and give high damage to enemies in a certain range
  • Dragon Slasher : PVP skillDelivers a heavy flying kick
    Attack the weak point of enemies so damage to shield and HP of enemies.
  • Ignorance of defense of enemies : Buff skillThis buff can ignore defense of enemies.
    This buff can be applied for only the buff user
    The more Energy one has the more durable this buff is
  • Increase of Strength : Buff skillThis buff can increase strength of allies
    The more Energy points one has the more durable this buff is
  • Increase of Defense rate : Buff skillThis buff can increase defense rate of allies
    The more Energy one has the more durable and effective this buff is

Rage Fighter skills

Assortment Skill Level Damage Mana AG Element
Weapon Skill  Falling Slash 0 0 9 0  
 Dragon Lore 0 0 9 0  
 Uppercut 0 0 9 0  
 Lunge 0 0 9 0  
 Slash 0 0 10 0  
 Cling Blow 0 0 9 0 Earth
 Beast Upper 0 0 9 0 Fire
Combo &
Extensive Skill
 Chain Drive 150 0 15 20 Ice
 Dark Side 200 0 70 0 Wind
 Dragon Lore 150 0 50 30 Earth
PVP Skill  Dragon Slasher 200 0 100 100 Wind
Buff Skill  Increase of defense 150 0 50 10  
 Increase of Strength 70 0 50 10  
 Increase of Defense rate 0 0 50 10  
Castel Siege  Charge 0 90 20 15  
 Sturn Cancle 0 0 25 30  
 Swarl Mana 0 0 35 30  
 Transparency Cancle 0 0 40 30  
 Sturn 0 0 70 50  
 Transparency 0 0 80 60  

If Rage Fighter use skills while wearing Wing items, his HP decreases

Skill Decrease Rate Hit Count Total Damage Decrease
Cling Blow 2 4 8
Beast Upper 2 4 8
Chain Drive 4 8 32
Dark Side 4 2 X Number of monsters 8 X Number of monsters
Dragon Lore 2 4 X Number of monsters 8 X Number of monsters
Dragon Slasher 100 1 100
Increase of defense      
Increase of Strength      
Increase of Defense rate      
Charge 4 1 4

Dark Lord

Dark Lord

At Lv. 250, the fearsome Dark Lord is unlocked. Riding into battle on his steed, he is a terrifying force that summons his Dark Raven and Dark Horse to do his bidding.
He is the only character with the Command stat.

Points Per Level Starting Strength Starting Agility Starting Vitality Starting Energy Life / HP
7 26 20 20 15 25
Mana AG SD Life Per Level Mana Per Level SD Per Level
90 40 23 128 1 1

Skills

Force Wave
The basic skill of a Dark Lord which unleashes a concentrated force of energy straight at the enemy.
Fireburst
Bursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.
Increase Critical Damage
Enhances Critical Damage of the Dark Lord and his Partymates.
Electric Spark
Unleashes a powerful surge of electricity that takes down any enemies in its path.
This is an area effect spell whose power is increased by the power of the Dark Lord’s party.
Summon
Summons partymates of the Dark Lord to any location except Event maps
( Devil Square , Blood Castle and Kalima)
Earthquake
A destructive war stomp which causes tremendous damage and knocks opponents back.
Firescream
A range attack; three streams of fire are spread out from the front of the character that uses the skill.
When a monster is hit by the fire stream, all monsters in the area receive rated damage.

Magic Gladiator

MAGIC GLADIATOR

Upon reaching Lv. 220, the Magic Gladiator is unlocked.
These warriors combine spell and sword, bringing both to bear in the defense of MU; their arsenal includes abilities of both the Dark Knight and the Dark Wizard classes.

Points Per Level Starting Strength Starting Agility Starting Vitality Starting Energy Life / HP
7 26 26 26 16 110
Mana AG SD Life Per Level Mana Per Level SD Per Level
60 23 127 1 1 0.5

Skills

Power Slash
Magic Gladiators with special weapons can fire bolts of lightning by channeling their energies through these weapons.
Fire Slash
Mastered only by the Magic Gladiator, the slash of the MG is so fast it creates fire in mid-air.
The Magic Gladiator deals a great amount of damage and at the same time creates confusion among the enemy which makes them easier prey.

Glow Lancer

Introduction (Characteristics of Grow Lancer)

  • – Third female character introduced after Elf and Summoner.
  • – A melee character that uses lance as its main weapon. Depending on the stats, Grow Lancers can have strong physical damage or elemental damage which makes them proficient in both hunting and PVP.

Background

  • – Last lancer of the Imperial Knights. Utilizes one handed lance and a shield to freely execute both defensive and offensive skills, and combines the magical power of Arca with martial arts to yield powerful damage. Specialized in melee combat, they have high defense and are more resistant to elemental attacks compared to other characters. Also, by having retaliation/rage damage which can be increased by strength/agility, they are able to amplify their damage to extreme levels.

Grow Lancer Information

< Default Settings >

Conditions to
create Grow Lancer
Must have a character above level 200 on the account
Starting Location Lorencia
Base Stats HP MP Str Agi Sta Eng Cmd
110 40 30 30 25 24 0
Class Name 2nd Class Name 3rd Class Name
Grow Lancer Mirage Lancer
Armors 5 Types
Weapons Lance Shield

 

< Character Play Type Information >

Primary Stats Characteristics
Str A strength focused stat build will grant you higher damage while hunting
and allows you to deal powerful damage to your target during PvP as well.
Dex An agility focused stat build will grant you the ability to hunt with fast attack speed
and allow you to suppress enemies in PvP with high elemental damage.

※ Special Damage

Retaliation DMG A special damage granted when you allocate stat points into strength.
It increases skill damage.
Rage DMG A special damage granted when you allocate stat points into agility.
It increases skill damage.

Grow Lancer Skills

< Skills (For Grow Lancers only) >

Category Name Image Description
Offensive Skill Spin Step Pierces target and also
damages nearby enemies.
(Affected by rage power)
Harsh Strike An offensive skill which
combines slash and pierce.
(Affected by vengeance power)
Magic Pin An offensive skill
which pierces enemies
3 consecutive times
(Affected by rage power)
Breche Damages nearby enemies.
(Up to 4 targets)
(Affected by vengeance power)
Shining Peak An offensive skill
which casts a projectile
and strikes the enemy
in front of the caster.
(Affected by vengeance
and rage power)
Buff Skills Obsidian Skill which buffs the skill
damage of allies (party)
Buff stats increases
as strength increases.
Wrath A buff skill
which increases your damage
at the cost of your defense.
Circle Shield A PvP only skill
that has a chance to
decrease enemy’s AG
Siege Skills Clash A skill which makes you
collide with your target
and pushes the enemy away.

 

< Skill Details >

Category Name Image Level Damage Mana Cost AG Range
Weapon Skill Lunge 0 0 9 0 2
Defense 0 0 30 0 0
Offensive Skill Spin Step 83 100 12 0 2
Harsh Strike 74 100 12 0 3
Magic Pin 80 80 30 15 2
Breche 300 200 30 20 2
Shining Peak 220 70 70 25 3
Buff Obsidian 74 0 50 50 0
Wrath 66 0 100 50 0
Circle Shield 220 0 100 50 0
Siege Clash 0 50 50 50 6
Remove Stun 0 0 25 30 0
Swirl Mana 0 0 35 30 0
Remove Invisibility 0 0 40 30 0
Stun 0 0 70 50 2
Invisibility 0 0 80 60 0

Grow Lancer Item

< Common Item >

Type Item Name
Weapons Kris, Short Sword, Rapier, Small Axe, Hand Axe
Shields Round Shield, Horned Shield, Kite Shield, Buckler, Dragon Slayer Shield

 

< Grow Lancer only Items (New Items) >

Item Name Image Description
Lapid Lance While tracking down the secret document of Kundun, the Imperial Knights arrive at the Lost Tower and finally meet face to face with Balrog. As they took down Balrog, they succeeded in obtaining the secret document in which they find a mysterious symbol… Fascinated by the mystical symbol, warriors engrave this mysterious symbol to their weapons and these weapons blackened as they possessed the power of Kundun.
Conmocion Lance Warriors of the MU continent go on an expedition to take down Black Lich and obtain the lightning power of Black Lich to their weapons. Countless warriors died in the process but in the end they took down Black Lich and obtained the lightning power to their weapons. But unable to control its power, Conmocion lance gets buried somewhere in Kantur…. While Arca of the Magic Kingdom struggled to find Conmocion Lance sealed away in Kantur, Grow Lancer, the resulting creature of countless experiments, and the only one who can manage the power of Conmocion Lance becomes the master of the lightning power.
Pluma Lance Legendary Condor. The fluttering feathers of Condor are gentle but sharp and Warriors of MU continent wanted to make a powerful lance using this condor. Lance made from condor is both sharp and gentle at the same time and are able quickly suppress enemies by piercing deep into the heart of the enemy.
Vis Lance The master craftsman of Arca Kingdom worked hard to make a lance which can pierce deep into the enemy without much effort. After repeated experiments, they decided to add a socket to enhance the power of the lance and allow it to pierce the enemy with ease.
Prickle Lance Suppressing the mutants became impossible with old weapons due to the virus that has spread in Kantur. So they wanted to suppress these mutants by using the lance crafted by the Kantur and Arca’s academic union.  With added iron spikes, the prickle lance is effective in killing the enemy. This was the first lance produced jointly by Kantur and Arca and is used by Lancers to this very day.
Alacran Lance A weapon used by Temple Knight Royal Guard of in Karutan. Scorpions in Karutan was the main material used to craft this weapon. With unique shape and material, it became one of lancer’s favorite weapons to use. The split at the end of the lance was designed to cut the tendons of enemies.
Lapid Shield While tracking down the secret document of Kundun, the Imperial Knights arrive at the Lost Tower and finally meet face to face with Balrog. As they took down Balrog, they succeeded in obtaining the secret document in which they find a mysterious symbol… Fascinated by the mystical symbol, warriors engrave this mysterious symbol to their weapons and these weapons blackened as they possessed the power of Kundun.
Pluma Shield Legendary Condor. Condor feathers have been mixed in so it may not look as sturdy but it is impenetrable by any sword. All swords that have swung it’s blade against this shield has shattered and only the light reflected by it’s mere broken blade remained to be seen.
Robust Armor A cloth armor worn by apprentice Lancers. To account for both fast movement and defense, a skirt was added to the leggings and this has become the trademark of Grow Lancers.
Gru Hill Armor An armor known to be bestowed to ‘Dorf’ by ‘Broy.’ Light and soft like silk. It shows no weakness in defense as it boasts fast mobility but reflects sharp weapons at the same time.
Princie Armor Princie Armor from master craftman ‘Deruff’ after an endless research. Made from melted metals, it boasts the best sturdiness all around. Symbol of Wing engraved to various parts of the armor adds swiftness to it.
Cloak of Limit – Req. Lv: 180 < Grow Lancer >
– Armor: (15) + (Cloak Level*2)
– Increased Damage (%): 20 + (Cloak Level*2)
– Damage Absorbed (%): 20 + (Cloak Level*2)
Cloak of Transcendence – Req. Lv: 400 < Mirage Lancer >
– Defense: (45) + (Cloak Level*2)
– Increased Damage: 39 + (Cloak Level*2)
– Damaged Absorbed: 39 + (Cloak Level*2)

 

< Grow Lancer Only Items Details >

Category Item Name Image Drop Level Excellent
Drop Level
Attack
Speed
Useable
Class
Weapons Lapid Lance 15 40 40 Grow Lancer
Mirage lancer
Conmocion Lance 65 90 40
Pluma Lance 85 110 40
Vis Lance 22 47 30
Prickle Lance 67 92 30
Alacran Lance 87 112 30
Shield Lapid Shield 13 38
Pluma Shield 70 95
Helmet Robust Helmet 10 35
Gru Hill Helmet 50 75
Princie Helmet 70 95
Armor Robust Armor 20 45
Gru Hill Armor 60 85
Princie Armor 80 105
Pants Robust Pants 14 39
Gru Hill Pants 54 79
Princie Pants 74 99
Gloves Robust Gloves 10 35
Gru Hill Gloves 40 65
Princie Gloves 60 85
Boots Robust Boots 14 39
Gru Hill Boots 44 69
Princie Boots 64 89

 

< Cloaks >

Item Name Image Combination Material Description
Cloak of Limit [Cloak Image] 1st Tier Wing
Monarch’s Crest
Jewel of Chaos
Excellent Equipment: Item over +4 option over +4

– Req. Lv: 180 + (Cloak Level*4)
– Armor: (15) + (Cloak Level*2)
[For +10~15 levels, defense increased by +4~9]
– Increased Damage (%): 20 + (Cloak Level*2)
– Damage Absorbed (%): 10 + (Cloak Level*2)
– Decreases HP by 1 on successful attack

Random Option 3
[HP Increase (50 + Cloak Level*5)]
[MP Increase (50 + Cloak Level*5)]
[3% chance to Ignore Enemy’s Defense]

Cloak of Transcendence [Cloak Image] Condor’s Feather
Condor’s Flame
Jewel of Chaos
Jewel of Bless x10
Jewel of Soul x10
Jewel of Creation
Excellent Equipment: Item over +9 option over +4

– Req. Lv: 400
– Defense: (45) + (Cloak Level*2)
[For level 10~15, increases by +5~+10]
– Increased Damage: 39 + (Cloak Level*2)
– Damaged Absorbed: 39 + (Cloak Level*2)
– Decreases HP by 3 on successful attack

Random Option 3
[If you landed an attack on the enemy] 5% chance to deal true damage
[If enemy has landed an attack on you] 5% chance to return damage
[If enemy has landed an attack on you] 5% chance to fully recover your life
[If enemy has landed an attack on you] 5% chance to fully recover your mana

 

< Scrolls for learning Grow Lancer only skills >

Item Name Image Req. Level Description
Spin Step Req. Agility: 150
Skill which attacks the target and enemies nearby.
Harsh Strike Req. Strength: 150
Skill which damages enemy 2 consecutive times
Magic Pin Req. Str/Agi: 300/300
Skill which damages enemy 3 consecutive times
Breche 300 Req. Lv: 300
AoE skill which damages enemies near the caster. (Up to 4 targets)
Shining Peak 220 Req. Energy: 200
Req. Lv: 220
Damages enemies in a straight line in front of the caster
Obsidian Req. Energy: 200
Skill which buffs the skill damage of allies (party)
Wrath Req. Str/Agi: 200/200
A buff skill which increases your damage at the cost of your defense.
Circle Shield 220 Req. Lv: 220
A PvP only skill that has a chance to decrease enemy’s AG
*Can be learnt by completing a quest
from NPC Marlon at level 220 or higher

Party Set Experience

  • – When you have Dark Wizard, Elf and Grow Lancer in one party

Stat Specialization

  • – Specialized Stats
    • ▶ Specializes Damage and Defense

 

Stats Base
Stats
1st Section 2nd Section 3rd Section
Min Max Min Max Min Max
Damage Increased Str 1~1500 1501~2000 2001~3000
0%~10% 10%~30% 30%~45%
Defense Increased Agi 1~1500 1501~2000 2001~3000
0%~10% 10%~30% 30%~45%

Rune Mage

RUNE MAGE

  • 1. Summary of Rune Mage Class Story

    The Rune Mage is a half-elf who were born between the mage of Arka, an alliance of nobility, and the fairy who created the Altar of the Wolves.
    As inter-species breeding is frowned upon in the Mu empire, they had to leave the empire and found a settlement called Iria and lived in peace.
    When they came of age, the Lemuria Legion came to the village. They were heading to the front to join the Siege of Crywolf.
    The Arka and the villagers tried to protect their village, but they were quickly overcome by the legionnaires.
    In the chaos, the Rune Mage lost his parents. After the battle, the Rune Mage headed toward Noria for revenge.

B. Rune Mage Character Basic Setting

  • 1. Rune Mage Character Information
  • 1) Rune Mage Starting Village – Noria
    • ① Rune Mages spawn in Noria when they are first played.
    • ② Players can hunt monsters, complete tutorial quests and guide quests in the village.
  • 2) Rune Mage Class Name
    Class Status Class Name Changes
    Base Rune Mage Rune Wizard
    2nd Class Change Rune Spell Master Rune Spell Master
    3rd Class Change Grand Rune Master Grand Rune Master
  • 3) Rune Mage Base Stats Information
    • (1) Character Starting Resource Information
      HP MP AG SD
      60 60 42 103

      ① Rune Mage’s resources can be upgraded with character stats and items.

    • (2) Rune Mage Starting Stat Information
      Strength Dexterity HP Energy
      13 18 14 40

      ① Character stats can be upgraded with the stat points that players acquire when gaining a level or by using items.

  • 4) Rune Mage’s Play Type
    • (1) Character Starting Resource Information

      ① The Rune Mage is an offensive spellcaster who amplifies its Spellpower with Energy.

      ② They can cast more than two spells at a time to inflict serious damage over a wide area.

  • 5) Rune Mage Class Quest Setting
    • (1) 1st Class Change

      ① Characters of at least 150 level can receive the 1st class change quest.

      ◈ 1st Class Change Quest
      – Finding The Book of The Warlord
      – The Three Artifacts of Mu (Mage’s Spirit)

    • (2) 2nd Class Change

      ① Characters of at least 220 level who completed the 1st class change quest can receive the 2nd class change quest.

      ◈ 2nd Class Change Quest
      – A Rightly Hero

    • (3) 3rd Class Change
      ① Characters of at least 380/400 level who completed the 2nd class change quest can receive the 3rd class change quest.

      ② Upon completing the 3rd class change quest, players can access the Master Skill Tree.

      ◈ 3rd Class Change Quest
      – Level 380: Proving Strength
      – Level 400: Infiltrating the Valgath Barracks
      – Level 400: Into the Darkness

  • 2. Rune Mage Skill Setting
  • 1) Rune Mage’s Active Skills
    • (1) Rune Mage’s Magic Skills

      ① The Rune Mage can cast some warlock spells that he learned from his father’s research and some unique spells available only to him.

      Common Skill
      Energy Ball
      Fireball
      Poison
      Meteor
      Pillar of Fire
      Whirlwind
      Evil Spirit
      Hellfire
      Blast
      Inferno
      Sudden Ice
      Increase Spellpower
      Rune Mage-only Skill
      Magic Arrow
      Plasma Ball
      Lightning Storm
  • 2) Unique Skill Setting
    • (1) Magic Arrow
      Skill name Magic Arrow
      Pentagram
      main element
      Darkness
      Requirement 142 Energy
      Description Magic Arrow can only be learned from the skill tome.
      It is a powerful early spell for the Rune Mage.
      Upon casting, the caster creates three magical arrows and shoots them to the enemies.
      Each magic arrow explodes upon contact, inflicting damage to the target and two additional enemies within 2 tiles.
      Other Setting Cooldown: N/A
      Skill Image
      and Description
    • (2) Plasma Ball
      Skill name Plasma Ball
      Pentagram
      main element
      Darkness
      Requirement 2nd class change/600 Energy
      Description Plasma Ball is a magic skill that can be learned
      from a skill tome after the 2nd class change.
      Upon casting, a ball of rune energy slowly travels 4 tiles
      and inflicts damage to enemies within 5 tiles.
      This skill is more useful when it is used as a triggered spell (delay: 0 sec) in combination with other offensive spells than when it is used alone.
      Other Setting Cooldown: 4 sec
      Maximum number of targets: 5
      Skill Image
      and Description
      MST Reinforce Increases the Skillpower of Plasma Ball by %d. (Point : 1/20)
      Mastery Mastery Increases the Skillpower of Plasma Ball
      by %d and its travel distance by 1 tile. (Point : 1/20)
    • (3) Lightning Storm
      Skill name Lightning Storm
      Pentagram
      main element
      Darkness
      Requirement 3rd class change/Plasma Ball Mastery 10P/ 1180 Energy
      Description Lightning Storm is a magic skill that can be learned
      from a skill tome that James sells at the Ruud Shop.
      Upon casting, the rune energy ascends to the skies.
      When the energy descends and hits the ground, it explodes, inflicting severe damage to up to eight enemies within 6 tiles from the epicenter.
      Other Setting Cooldown: N/A
      Maximum number of targets: 8
      Skill Image
      and Description
  • 3. Equip Items of Rune Mage
  • 1) Item Equip Setting
    • (1) Weapon and Armor

      ① The Rune Mage uses a unique weapon called the Rune Mace and a shield.

      ② The Rune Mage can equip five armor pieces including helm, armor, pants, gloves, and boots.

    • (2) Other Items – Pentagram and accessories

      ① Like other classes, the Rune Mage can equip a Pentagram item.

      ② He can also equip accessories such as a necklace, rings, and earrings.

  • 2) Unique Items of Rune Mage
    • (1) El Haz Rune Mace
      Attack 55 ~ 59
      Spellpower 51%
      Attack Speed 50
      Required Stats Strength: 106
      Dexterity: 65
      Energy: 117
    • (2) Frost Rune Mace
      Required Level 380
      Attack 62 ~ 66
      Spellpower 50%
      Attack Speed 50
      Required Stats Strength: 151
      Dexterity: 69
      Energy: 513

      ◈ As a socketed shield item, the Rune Mage can use the Frost Barrier items used by the fairies.

    • (3) Light Load Rune Mace
      Required Level 400
      Attack 72 ~ 74
      Spellpower 54%
      Attack Speed 50
      Required Stats Strength: 175
      Dexterity: 82
      Energy: 671

      ◈ As a socketed shield item, the Rune Mage can use the Light Load Shield items used by the fairies.

    • (4) Archangel’s Absolute Rune Mace
      Attack 158 ~ 170
      Spellpower 71%
      Attack Speed 50
      Required Stats Strength: 119
      Dexterity: 32
      Energy: 286
    • (1) Blessed Archangel’s Absolute Rune Mace
      Attack 158 ~ 170
      Spellpower 80%
      Attack Speed 50
      Required Stats Strength: 188
      Dexterity: 44
      Energy: 625
    • (2) Blood Angel’s Rune Mace
      Required Level 400
      Attack 115 ~ 121
      Spellpower 73%
      Attack Speed 50
      Required Stats Strength: 240
      Dexterity: 93
      Energy: 923
    • (3) Dark Angel’s Rune Mace
      Required Level 600
      Attack 149 ~ 155
      Spellpower 81%
      Attack Speed 50
      Required Stats Strength: 253
      Dexterity: 97
      Energy: 974
    • (4) El Haz Shield
      Defense 15
      Block Rate 65
      Required Stats Strength: 83
      Dexterity: 41
  • 3) Armor Item Information
    • (1) Rune Padded Set
      Rune Padded
      Helm
      Rune Padded
      Armor
      Rune Padded
      Pants
      Rune Padded
      Gloves
      Rune Padded
      Boots
      Defense
      4 7 5 2 3
      Required Stats
      Strength: 22 Strength: 28 Strength: 26 Strength: 21 Strength: 21
    • (2) Rune Sphinx Set
      Rune Sphinx
      Helm
      Rune Sphinx
      Armor
      Rune Sphinx
      Pants
      Rune Sphinx
      Gloves
      Rune Sphinx
      Boots
      Defense
      13 17 15 8 9
      Required Stats
      Strength: 47 Strength: 64 Strength: 59 Strength: 36 Strength: 46
    • (3) Legendary Rune Set
      Legendary Rune
      Helm
      Legendary Rune
      Armor
      Legendary Rune
      Pants
      Legendary Rune
      Gloves
      Legendary Rune
      Boots
      Defense
      21 25 23 14 15
      Required Stats
      Strength: 64
      Dexterity: 27
      Strength: 86
      Dexterity: 28
      Strength: 82
      Dexterity: 27
      Strength: 45
      Dexterity: 26
      Strength: 60
      Dexterity: 26
    • (4) Kenaz Set (Common/Set)

      A) Common Item

      Kenaz Bandana Kenaz
      Armor
      Kenaz
      Pants
      Kenaz
      Gloves
      Kenaz
      Boots
      Defense
      37 43 40 30 32
      Required Stats
      Strength: 106
      Dexterity: 53
      Energy: 96
      Strength: 122
      Dexterity: 63
      Energy: 113
      Strength: 114
      Dexterity: 58
      Energy: 105
      Strength: 90
      Dexterity: 44
      Energy: 80
      Strength: 98
      Dexterity: 49
      Energy: 89

      B) Set Item

      a) Arkajin’s Kenaz Set

      Arkajin’s Kenaz Set
      Kenaz
      Armor
      Kenaz
      Pants
      Kenaz
      Gloves
      Kenaz
      Boots
      Defense
      77 72 58 62
      Required Stats
      Strength: 151
      Dexterity: 75
      Energy: 139
      Strength: 142
      Dexterity: 69
      Energy: 130
      Strength: 115
      Dexterity: 53
      Energy: 102
      Strength: 125
      Dexterity: 59
      Energy: 112
      Set Option
      2-Piece Effect
      Armor Penetration +5%
      3-Piece Effect
      Spellpower +10%
      4-Piece Effect
      Energy +30
      Critical Damage Chance +15%
      Excellent Damage Chance +15%
      Critical Damage +20
      Excellent Damage +20

      b) Emile’s Kenaz Set

      Emile’s Kenaz Set
      Kenaz
      Bandana
      Kenaz
      Armor
      Kenaz
      Pants
      El Haz Shield
      Defense
      68 77 72 20(89)
      Required Stats
      Strength: 133
      Dexterity: 64
      Energy: 120
      Strength: 151
      Dexterity: 75
      Energy: 139
      Strength: 142
      Dexterity: 69
      Energy: 130
      Strength: 105
      Dexterity: 48
      Set Option
      2-Piece Effect
      Double Damage Chance +10%
      3-Piece Effect
      Maximum HP +300
      4-Piece Effect
      Defense +45
      Skillpower +10
      Critical Damage Chance +15%
      Excellent Damage Chance +15%
      Maximum AG +50
    • (5) Divine Rune Set (Socket Item)
      Level Requirement – 380
      Divine Rune
      Helm
      Divine Rune
      Armor
      Divine Rune
      Pants
      Divine Rune
      Gloves
      Divine Rune
      Boots
      Defense
      53 62 56 43 46
      Required Stats
      Strength: 149
      Dexterity: 62
      Energy: 624
      Strength: 173
      Dexterity: 69
      Energy: 736
      Strength: 155
      Dexterity: 64
      Energy: 652
      Strength: 138
      Dexterity: 58
      Energy: 574
      Strength: 131
      Dexterity: 56
      Energy: 540

      // numeric values will be provided.

    • (6) Light Load Rune Set (Socket Item)
      Level Requirement – 400
      Light Load Rune
      Helm
      Light Load Rune
      Armor
      Light Load Rune
      Pants
      Light Load Rune
      Gloves
      Light Load Rune
      Boots
      Defense
      65 74 68 55 58
      Required Stats
      Strength: 186
      Dexterity: 71
      Energy: 843
      Strength: 191
      Dexterity: 72
      Energy: 872
      Strength: 188
      Dexterity: 71
      Energy: 855
      Strength: 184
      Dexterity: 70
      Energy: 837
      Strength: 182
      Dexterity: 70
      Energy: 826
    • (7) Blood Angel Set (Excellent/Set)

      a) Excellent Item

      Level Requirement – 400
      Blood Angel’s
      Rune Wizard
      Helm
      Blood Angel’s
      Rune Wizard
      Armor
      Blood Angel’s
      Rune Wizard
      Pants
      Blood Angel’s
      Rune Wizard
      Gloves
      Blood Angel’s
      Rune Wizard
      Boots
      Defense
      107 115 110 100 91
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Strength: 177
      Dexterity: 77
      Energy: 835

      b) Mastery 1st Item

      Level Requirement – 400
      Blood Angel’s
      Rune Wizard
      Helm
      Blood Angel’s
      Rune Wizard
      Armor
      Blood Angel’s
      Rune Wizard
      Pants
      Blood Angel’s
      Rune Wizard
      Gloves
      Defense
      116 124 119 109
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Set Option
      2-Piece Effect
      Skillpower +25
      Energy +50
      3-Piece Effect
      Double Damage Chance +10%
      Spellpower +50
      4-Piece Effect
      Critical Damage Chance +15%
      Excellent Damage Chance +15%
      Armor Penetration +5%
      All Stats +10
      Base Defense +20
      Critical Damage +30
      Excellent Damage +30
    • (8) Dark Angel Set (Excellent/Set)

      a) Excellent Item

      Level Requirement – 600
      Dark Angel
      Rune Wizard
      Helm
      Dark Angel
      Rune Wizard
      Armor
      Dark Angel
      Rune Wizard
      Pants
      Dark Angel
      Rune Wizard
      Gloves
      Dark Angel
      Rune Wizard
      Boots
      Defense
      121 127 123 117 109
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Strength: 177
      Dexterity: 77
      Energy: 835

      b) Mastery 1st Item

      Level Requirement – 600
      Cold Dark Angel Rune Wizard Set
      Dark Angel’s
      Rune Wizard
      Helm
      Dark Angel’s
      Rune Wizard
      Armor
      Dark Angel’s
      Rune Wizard
      Pants
      Dark Angel’s
      Rune Wizard
      Gloves
      Defense
      131 137 133 126
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Set Option
      2-Piece Effect
      Skillpower +40
      Energy +70
      3-Piece Effect
      Double Damage Chance +15%
      Spellpower +75
      4-Piece Effect
      Critical Damage +35
      Excellent Damage +50
      Armor Penetration +7%
      All Stats 15
      Base Defense +40
      Critical Damage Chance +18%
      Excellent Damage Chance +18%
    • 4) Wings of Disillusion
      Requirement – 3rd class change (400 level)
      Wings of Disillusion
      Defense Increase Damage Absorb Damage
      45 39% 39%
      Wing options (up to two options from the options below)
      Increase Complete Mana Recovery Chance by 5%
      Increase Complete HP Recovery Chance by 5%
      Increase Damage Reflection Chance by 5%
      Increase Armor Penetration Chance by 5%

      ◈ The wings of warlock can be equipped as the 1st and 2nd monster wings.
      – These include Small Wings of Skies, Wings of Skies, Wings of Spirits, etc.

C. Character Sample Image

  • 1. Body Image
    Base Body 3rd Body
    Renewed Armor – Legendary Set Renewed Armor – Light Load Set
    New Class-specific Equipment – Kenaz Set
    New Class-specific Weapon Skin – Kenaz Set, El Haz Rune Mace, El Haz Shield